Tuesday, September 2, 2014

District Profile: Stockyards

Don't underestimate the power of the Stockyards because they are noisy and unclean. Any meat eating, leather wearing society relies on local stockyards and clean processing buildings. Without this Rank 2 Commerce District, citizens are reduced to eating what game they can hunt for themselves or what livestock they can keep on their own land. A Sovereign with prosperity and happy residents in mind will remember this source of clean delicious red meat.

District Action - Work in Abattoir
It's not pretty, it's very sticky, and you definitely want to bathe afterward. On the other hand, you are constantly surrounded by that which others consider great wealth: tons of red meat. It only takes a Stockyards district and a few action points and your boss is always cool enough to let you take home a measure of the meaty bounty calculated through your Acumen and Fervor.

Main Building - Auction House
The Auction house is not just where Livestock goes in and good trained Pack Animals come out. It is a Rank 2 Productivity and Harvesting building. Processing for the Pack Animal production and Harvesting for the 0.1% harvesting bonus per level to all Pastures within the Stockyards. It also produces 1 Silver Drachma for every 10 Yeomen housed in the Stockyards district. With meat comes a wealth and with wealth comes crime so the Auction House provides 10 Prosperity and costs 3 Security per Upgrade level within the Stockyards district.

Exclusive Building - Abattoir
For any society that lives with, eats, and wears the skins of livestock, the Abattoir is an essential building. It processes Livestock into Leather and  gives a 0.15% bonus per level to all in-Stockyards Butcher Shops and Fisheries. Leather is a fine substance relied on by many professions as both a main material and accessory. The Abattoir increases district Prosperity by 3 per level but decreases district Health by 1 per Upgrade level.

Linked Building - Butcher Shop
The Butcher Shop does exactly what you would expect it to do. It processes Game and Livestock into delicious slabs of Meat. You can build one anywhere but they get bonuses inside the Stockyards district, both from the Linked bonus and from any Abattoirs built. Their happiness effects raise Prosperity by 2 and lower Health by 1 within the district they are built in.

Bonus "Linked" Building
The Pasture, while it doesn't actually gain the Stockyards' Linked Building bonus, gains a bonus from the Main Building. That means every Pasture built within the Stockyards will harvest Animals, Fledglings or Livestock (based on individual Pasture settings) better than in any other district but the Park District that it is truly Linked to.

Ministry - Health Board
The Health Board is naturally quite concerned with containing all the innards they deal with on a daily basis from contaminating the rest of the Settlement. In the case of Settlement wide sickness and disease, the Settlement will look to the Health Board and the Health Board would be advised to be able to prove it wasn't their shoddy standards that caused the illness.

Minister - Health Inspector
The Health Inspector is not only responsible for all the Health decreasing buildings in their district but also for all it's product. Unless buildings are sold and management delegated, every animal, swatch of leather and slab of meat that passes through the Stockyards will be at least briefly owned by the Health Inspector.

Downsides - Health Risks
Meat is delicious and Leather is amazingly useful. However, a Sovereign or Health Inspector can get over excited and build too many butcher shops with not nearly enough Aqueducts will quickly find the health of their citizens failing and the market for all that meat dropping rapidly.

If any of this is of interest to you, please check out our work at http://BruneGame.com , or on IndieDB . We also have a Youtube Channel which is continually updated. Thank you very much for reading!

No comments:

Post a Comment